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| fa0531f2c5 | |||
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| a399b29df3 |
8 changed files with 208 additions and 155 deletions
50
build/BuildContext.cs
Normal file
50
build/BuildContext.cs
Normal file
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@ -0,0 +1,50 @@
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using Cake.Common.IO;
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using Cake.Common.IO.Paths;
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using Cake.Core;
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using Cake.Frosting;
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namespace Build;
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public class BuildContext : FrostingContext
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{
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/// <summary>
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/// Base source directory
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/// </summary>
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public ConvertableDirectoryPath BaseSourceLocation { get; set; }
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/// <summary>
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/// Powershell module project folder
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/// </summary>
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public ConvertableDirectoryPath PowershellModuleProjectDirectory { get; set; }
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/// <summary>
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/// Powershell module csproj location
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/// </summary>
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public ConvertableFilePath PowershellModuleCsproj { get; set; }
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/// <summary>
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/// Output directory for built DLLs and powershell module manifest files
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/// </summary>
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public ConvertableDirectoryPath PowershellModuleOutputDir { get; set; }
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/// <summary>
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/// Path to powershell script that creates the module manifest files
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/// </summary>
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public ConvertableFilePath CreateModuleManifestScript { get; set; }
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public string BuildSuffix { get; set; }
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public bool DisableCommitHash { get; set; }
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public BuildContext(ICakeContext context)
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: base(context)
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{
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BaseSourceLocation = context.Directory("../src");
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PowershellModuleProjectDirectory = BaseSourceLocation + context.Directory("PowershellModule");
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PowershellModuleCsproj = PowershellModuleProjectDirectory + context.File("PowershellModule.csproj");
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PowershellModuleOutputDir = context.Directory("../") + context.Directory("output") + context.Directory("PowershellModule");
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var buildScriptDirectory = context.Directory("./Scripts");
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CreateModuleManifestScript = buildScriptDirectory + context.File("CreateModuleManifest.ps1");
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BuildSuffix = context.Configuration.GetValue(nameof(BuildSuffix));
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DisableCommitHash = context.Configuration.GetBoolValue(nameof(DisableCommitHash));
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}
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}
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@ -1,9 +1,6 @@
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using Cake.Common;
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using Cake.Common.IO;
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using Cake.Common.IO.Paths;
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using Cake.Core;
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using Cake.Frosting;
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using Cake.Powershell;
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namespace Build;
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public static class Program
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{
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@ -11,45 +8,8 @@ public static class Program
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{
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return new CakeHost()
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.UseContext<BuildContext>()
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// Uncomment this if you don't want to set the suffix via the run profile program arguments
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//.UseCakeSetting(nameof(BuildContext.BuildSuffix), "<your suffix here>")
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.Run(args);
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}
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}
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public class BuildContext : FrostingContext
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{
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/// <summary>
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/// Base source directory
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/// </summary>
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public ConvertableDirectoryPath BaseSourceLocation { get; set; }
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/// <summary>
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/// Powershell module project folder
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/// </summary>
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public ConvertableDirectoryPath PowershellModuleProjectDirectory { get; set; }
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/// <summary>
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/// Powershell module csproj location
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/// </summary>
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public ConvertableFilePath PowershellModuleCsproj { get; set; }
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/// <summary>
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/// Output directory for built DLLs and powershell module manifest files
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/// </summary>
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public ConvertableDirectoryPath PowershellModuleOutputDir { get; set; }
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/// <summary>
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/// Path to powershell script that creates the module manifest files
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/// </summary>
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public ConvertableFilePath CreateModuleManifestScript { get; set; }
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public BuildContext(ICakeContext context)
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: base(context)
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{
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BaseSourceLocation = context.Directory("../src");
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PowershellModuleProjectDirectory = BaseSourceLocation + context.Directory("PowershellModule");
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PowershellModuleCsproj = PowershellModuleProjectDirectory + context.File("PowershellModule.csproj");
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PowershellModuleOutputDir = context.Directory("../") + context.Directory("output") + context.Directory("PowershellModule");
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var buildScriptDirectory = context.Directory("./Scripts");
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CreateModuleManifestScript = buildScriptDirectory + context.File("CreateModuleManifest.ps1");
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}
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}
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@ -17,14 +17,27 @@ public class BuildTask : FrostingTask<BuildContext>
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var buildSettings = new DotNetBuildSettings()
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{
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MSBuildSettings = new DotNetMSBuildSettings()
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{
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VersionSuffix = "cake"
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},
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MSBuildSettings = new DotNetMSBuildSettings(),
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OutputDirectory = context.PowershellModuleOutputDir,
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DiagnosticOutput = true
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DiagnosticOutput = true,
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};
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// If a build suffix is provided, use it, otherwise whatever comes from Directory.Build.props will be used.
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// It's not possible to set the actual version number for a build in this project as that is purely controlled
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// from individual Directory.Build.props files
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if (!string.IsNullOrEmpty(context.BuildSuffix))
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{
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buildSettings.MSBuildSettings.VersionSuffix = context.BuildSuffix;
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}
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// Disable SourceLink automatic commit hash addition. Documentation about how that package work is garbage and
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// this property is only mentioned in breaking changes https://learn.microsoft.com/en-us/dotnet/core/compatibility/sdk/8.0/source-link
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// which is pretty on par for shit like this.
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if (context.DisableCommitHash)
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{
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buildSettings.MSBuildSettings.Properties.Add("IncludeSourceRevisionInInformationalVersion", ["false"]);
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}
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// /p:DebugSymbols=false
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buildSettings.MSBuildSettings.Properties.Add("DebugSymbols", ["false"]);
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// /p:DebugType=None
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@ -1,16 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Cake.Core.Diagnostics;
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using Cake.Core.IO;
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using Cake.Frosting;
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using Cake.Powershell;
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using Path = System.IO.Path;
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namespace Build.Tasks;
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[TaskName("CopyOutput")]
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[IsDependeeOf(typeof(CreateBundleArchiveTask))]
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public class CopyOutputTask : FrostingTask<BuildContext>
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{
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public override void Run(BuildContext context)
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@ -47,9 +46,7 @@ public class CopyOutputTask : FrostingTask<BuildContext>
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psSettings.Arguments.Append("outputDir", ToPowershellSafeString(scriptParams.OutputLocation));
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context.StartPowershellFile(context.CreateModuleManifestScript, psSettings);
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context.Log.Information($"Module output to: {context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment)}");
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BundleMinimalFiles(context);
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context.Log.Information($"Module files output to: {context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment)}");
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base.Run(context);
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}
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@ -70,103 +67,4 @@ public class CopyOutputTask : FrostingTask<BuildContext>
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var commandName = "GitRepoRegistration";
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return [.. verbs.Select(x => $"{x}-{commandName}")];
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}
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private static void BundleMinimalFiles(BuildContext context)
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{
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// We're effectively replicating PostBuild.ps1 with all of this as Remove-Item at the end of it does not remove files the same way.
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// TODO: See if that's something I can fix
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var powershellModuleBuildLocation = context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment).FullPath;
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// PowershellModule is here so that the script that adds to the users $Env:PSModulePath correctly resolves when using
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// Import-Module "PowershellModule"
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// TODO: Generate the script to add to the PSModulePath in the bundleOutputLocation directory
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var bundleOutputLocation = Directory.CreateDirectory(Path.Combine(powershellModuleBuildLocation, "bundle")).FullName;
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var moduleOutputLocation = Directory.CreateDirectory(Path.Combine(bundleOutputLocation, "PowershellModule")).FullName;
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context.Log.Information($"Bundle location: {bundleOutputLocation}");
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context.Log.Information($"Built file location: {powershellModuleBuildLocation}");
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// PostBuild.ps1 for PowershellModule should have already been run at this point - it won't remove files, but it will copy the
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// correct e_sqlite3.dll that we need.
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// TODO: Investigate this later as I'm not entirely happy with this now
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// // Get the location for the specific version of e_sqlite3.dll we need - PowerShell binary modules resolve dependent dlls
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// // from the executing assembly directory first, and the built output of the module includes a lot of other dlls that
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// // are already available with the dotnet runtime so there's no need for us to include them.
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// // I mean, we could, but we'd also be terrible software engineers if we couldn't do something as basic as reducing files we need.
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// // TODO: Account for other runtimes such as linux based ones where the dotnet runtime might _not_ provide these files for free.
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// // It'd require looking into how the module loads for PowerShell on those operating systems, and I might never
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// // get around to doing that because I use windows (currently).
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// // TODO: Update this later to handle other runtimes, for now we hardcode to win-x64 because it's what I use
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// var nativeSqliteDllLocation = System.IO.Path.Combine(powershellModuleBuildLocation, "runtimes", "win-x64", "native", "e_sqlite3.dll");
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//
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// if (!File.Exists(nativeSqliteDllLocation))
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// {
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// context.Log.Error($"BUNDLE FAILED: Unable to locate ${nativeSqliteDllLocation}");
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// return;
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// }
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//
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// context.Log.Information($"Copying '${nativeSqliteDllLocation}' to '${bundleOutputLocation}'");
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//
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// File.Copy(nativeSqliteDllLocation, System.IO.Path.Combine(bundleOutputLocation, System.IO.Path.GetFileName(nativeSqliteDllLocation)));
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var moduleCoreFiles = Directory.GetFiles(powershellModuleBuildLocation, "ModuleCore*", searchOption: SearchOption.TopDirectoryOnly);
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var powershellModuleFiles = Directory.GetFiles(powershellModuleBuildLocation, "PowershellModule*", searchOption: SearchOption.TopDirectoryOnly);
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var sqliteFiles = Directory.GetFiles(powershellModuleBuildLocation, "*SQLite*", searchOption: SearchOption.TopDirectoryOnly);
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string[] allFiles = [.. moduleCoreFiles, .. powershellModuleFiles, .. sqliteFiles];
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context.Log.Information($"Copying {allFiles.Length} files to the module folder {moduleOutputLocation}");
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foreach (var file in allFiles)
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{
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context.Log.Information($"Copying {Path.GetFileName(file)}");
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File.Copy(file, Path.Combine(moduleOutputLocation, Path.GetFileName(file)));
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}
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context.Log.Information($"Bundle files copied");
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GenerateModuleImportScript(bundleOutputLocation, context);
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// TODO: zip the bundle directory contents to NulahModule.zip, and have a top level folder inside that called NulahModule.
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// The intent is that users will drop this zip next to their $profile, and then extract the contents directly so everything
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// is contained as it should be
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}
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private static void GenerateModuleImportScript(string bundleLocation, BuildContext context)
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{
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context.Log.Information($"Generating module import script");
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using var scriptFile = File.Create(Path.Combine(bundleLocation, "NulahPowershell.ps1"));
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using var fileWriter = new StreamWriter(scriptFile);
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// TODO: Document the set up function
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// TODO: Create a ticket for fleshing out the set up function (or just do that work later)
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fileWriter.Write(
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"""
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# To use, first copy all files to the same location as your $profile under ./NulahModule, then open your powershell profile located at $profile and add the following:
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# Script setup style: Using the setup script to import as needed (this method will also set custom prompts and other alias functions)
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# . "$PSScriptRoot/NulahModule/NulahPowershell.ps1"
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# SetupNulahPowershell
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# Just the module: Use the following to just import just the powershell module
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# Import-Module -Name "$PSScriptRoot/NulahModule/PowershellModule"
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function SetupNulahPowershell
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{
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# only add to our module path once
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# The intent for this is that a user will have copied this bundle folder alongside their $profile
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# location, eg, they'll have a folder called NulahModule that will contain everything within the bundle zip
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$testBundleDirectory = $PSScriptRoot
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$bundleInPath = ($Env:PSModulePath -split ';').TrimEnd('\') -contains $testBundleDirectory;
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if ($false -eq $bundleInPath)
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{
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$env:PSModulePath = @(
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$env:PSModulePath
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$testBundleDirectory
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) -Join [System.IO.Path]::PathSeparator
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}
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Import-Module "PowershellModule"
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}
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"""
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);
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context.Log.Information($"Module import script created");
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}
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}
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130
build/Tasks/CreateBundleArchiveTask.cs
Normal file
130
build/Tasks/CreateBundleArchiveTask.cs
Normal file
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@ -0,0 +1,130 @@
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using System.IO;
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using System.IO.Compression;
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using Cake.Core.Diagnostics;
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using Cake.Frosting;
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namespace Build.Tasks;
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[TaskName("CreateBundleArchive")]
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[IsDependentOn(typeof(CopyOutputTask))]
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public class CreateBundleArchiveTask : FrostingTask<BuildContext>
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{
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public override void Run(BuildContext context)
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{
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context.Log.Information($"Creating bundle archive");
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BundleMinimalFiles(context);
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base.Run(context);
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}
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private static void BundleMinimalFiles(BuildContext context)
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{
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// We're effectively replicating PostBuild.ps1 with all of this as Remove-Item at the end of it does not remove files the same way.
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// TODO: See if that's something I can fix
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var powershellModuleBuildLocation = context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment).FullPath;
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// PowershellModule is here so that the script that adds to the users $Env:PSModulePath correctly resolves when using
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// Import-Module "PowershellModule"
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// TODO: Generate the script to add to the PSModulePath in the bundleOutputLocation directory
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// Top level bundle output location
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var bundleRootLocation = Directory.CreateDirectory(Path.Combine(powershellModuleBuildLocation, "bundle")).FullName;
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// Module folder location that will be zipped up and will contain any setup scripts/readme etc
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var moduleFolderLocation = Directory.CreateDirectory(Path.Combine(bundleRootLocation, "NulahModule")).FullName;
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// Location to put all the module dlls and other files
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var powershelModuleOutputLocation = Directory.CreateDirectory(Path.Combine(moduleFolderLocation, "PowershellModule")).FullName;
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context.Log.Information($"Bundle location: {bundleRootLocation}");
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context.Log.Information($"Built file location: {powershellModuleBuildLocation}");
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// PostBuild.ps1 for PowershellModule should have already been run at this point - it won't remove files, but it will copy the
|
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// correct e_sqlite3.dll that we need.
|
||||
// This code is all commented out because I'm not entirely satisfied with PostBuild.ps1 doing some things but
|
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// this build doing slightly different.
|
||||
// // Get the location for the specific version of e_sqlite3.dll we need - PowerShell binary modules resolve dependent dlls
|
||||
// // from the executing assembly directory first, and the built output of the module includes a lot of other dlls that
|
||||
// // are already available with the dotnet runtime so there's no need for us to include them.
|
||||
// // I mean, we could, but we'd also be terrible software engineers if we couldn't do something as basic as reducing files we need.
|
||||
// // TODO: Account for other runtimes such as linux based ones where the dotnet runtime might _not_ provide these files for free.
|
||||
// // It'd require looking into how the module loads for PowerShell on those operating systems, and I might never
|
||||
// // get around to doing that because I use windows (currently).
|
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// // TODO: Update this later to handle other runtimes, for now we hardcode to win-x64 because it's what I use
|
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// var nativeSqliteDllLocation = System.IO.Path.Combine(powershellModuleBuildLocation, "runtimes", "win-x64", "native", "e_sqlite3.dll");
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//
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// if (!File.Exists(nativeSqliteDllLocation))
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// {
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// context.Log.Error($"BUNDLE FAILED: Unable to locate ${nativeSqliteDllLocation}");
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// return;
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// }
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//
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// context.Log.Information($"Copying '${nativeSqliteDllLocation}' to '${bundleOutputLocation}'");
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//
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// File.Copy(nativeSqliteDllLocation, System.IO.Path.Combine(bundleOutputLocation, System.IO.Path.GetFileName(nativeSqliteDllLocation)));
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var moduleCoreFiles = Directory.GetFiles(powershellModuleBuildLocation, "ModuleCore*", searchOption: SearchOption.TopDirectoryOnly);
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var powershellModuleFiles = Directory.GetFiles(powershellModuleBuildLocation, "PowershellModule*", searchOption: SearchOption.TopDirectoryOnly);
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var sqliteFiles = Directory.GetFiles(powershellModuleBuildLocation, "*SQLite*", searchOption: SearchOption.TopDirectoryOnly);
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string[] allFiles = [.. moduleCoreFiles, .. powershellModuleFiles, .. sqliteFiles];
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context.Log.Information($"Copying {allFiles.Length} files to the module folder {powershelModuleOutputLocation}");
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||||
foreach (var file in allFiles)
|
||||
{
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context.Log.Information($"Copying {Path.GetFileName(file)}");
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File.Copy(file, Path.Combine(powershelModuleOutputLocation, Path.GetFileName(file)));
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}
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context.Log.Information($"Bundle files copied");
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||||
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GenerateModuleImportScript(moduleFolderLocation, context);
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CreateBundleZip(bundleRootLocation, moduleFolderLocation, context);
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||||
}
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private static void GenerateModuleImportScript(string bundleLocation, BuildContext context)
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{
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context.Log.Information($"Generating module import script");
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||||
var scriptFileName = Path.Combine(bundleLocation, "NulahPowershell.ps1");
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||||
|
||||
using var scriptFile = File.Create(scriptFileName);
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||||
using var fileWriter = new StreamWriter(scriptFile);
|
||||
// TODO: Document the set up function
|
||||
// TODO: Create a ticket for fleshing out the set up function (or just do that work later)
|
||||
fileWriter.Write(
|
||||
"""
|
||||
# To use, first copy all files to the same location as your $profile under ./NulahModule, then open your powershell profile located at $profile and add the following:
|
||||
|
||||
# Script setup style: Using the setup script to import as needed (this method will also set custom prompts and other alias functions)
|
||||
# . "$PSScriptRoot/NulahModule/NulahPowershell.ps1"
|
||||
# SetupNulahPowershell
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||||
# Just the module: Use the following to just import just the powershell module
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||||
# Import-Module -Name "$PSScriptRoot/NulahModule/PowershellModule"
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||||
|
||||
function SetupNulahPowershell
|
||||
{
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||||
# only add to our module path once
|
||||
# The intent for this is that a user will have copied this bundle folder alongside their $profile
|
||||
# location, eg, they'll have a folder called NulahModule that will contain everything within the bundle zip
|
||||
$testBundleDirectory = $PSScriptRoot
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||||
$bundleInPath = ($Env:PSModulePath -split ';').TrimEnd('\') -contains $testBundleDirectory;
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||||
|
||||
if ($false -eq $bundleInPath)
|
||||
{
|
||||
$env:PSModulePath = @(
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||||
$env:PSModulePath
|
||||
$testBundleDirectory
|
||||
) -Join [System.IO.Path]::PathSeparator
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||||
}
|
||||
|
||||
Import-Module "PowershellModule"
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||||
}
|
||||
"""
|
||||
);
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||||
context.Log.Information($"Module import script created at '{scriptFileName}'");
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||||
}
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||||
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||||
private static void CreateBundleZip(string bundleLocation, string moduleFolderLocation, BuildContext context)
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||||
{
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||||
var bundleZipFileLocaiton = Path.Combine(bundleLocation, "NulahModule.zip");
|
||||
context.Log.Information($"Bundling module into archive '{bundleZipFileLocaiton}'");
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||||
ZipFile.CreateFromDirectory(moduleFolderLocation, bundleZipFileLocaiton, CompressionLevel.Fastest, true);
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||||
context.Log.Information($"Archive created at '{bundleZipFileLocaiton}'");
|
||||
}
|
||||
}
|
||||
|
|
@ -6,7 +6,9 @@ namespace Build.Tasks;
|
|||
|
||||
// Consider this the "entry" point for builds, task order is defined by a chain of IsDependentOn
|
||||
[TaskName("Default")]
|
||||
[IsDependentOn(typeof(BuildTask))]
|
||||
[IsDependentOn(typeof(CopyOutputTask))]
|
||||
[IsDependentOn(typeof(CreateBundleArchiveTask))]
|
||||
public class DefaultTask : FrostingTask
|
||||
{
|
||||
public override void Run(ICakeContext context)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<VersionPrefix>0.0.0</VersionPrefix>
|
||||
<VersionPrefix>0.0.1</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<VersionPrefix>0.0.0</VersionPrefix>
|
||||
<VersionPrefix>0.0.1</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
Loading…
Reference in a new issue