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8 changed files with 208 additions and 155 deletions

50
build/BuildContext.cs Normal file
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@ -0,0 +1,50 @@
using Cake.Common.IO;
using Cake.Common.IO.Paths;
using Cake.Core;
using Cake.Frosting;
namespace Build;
public class BuildContext : FrostingContext
{
/// <summary>
/// Base source directory
/// </summary>
public ConvertableDirectoryPath BaseSourceLocation { get; set; }
/// <summary>
/// Powershell module project folder
/// </summary>
public ConvertableDirectoryPath PowershellModuleProjectDirectory { get; set; }
/// <summary>
/// Powershell module csproj location
/// </summary>
public ConvertableFilePath PowershellModuleCsproj { get; set; }
/// <summary>
/// Output directory for built DLLs and powershell module manifest files
/// </summary>
public ConvertableDirectoryPath PowershellModuleOutputDir { get; set; }
/// <summary>
/// Path to powershell script that creates the module manifest files
/// </summary>
public ConvertableFilePath CreateModuleManifestScript { get; set; }
public string BuildSuffix { get; set; }
public bool DisableCommitHash { get; set; }
public BuildContext(ICakeContext context)
: base(context)
{
BaseSourceLocation = context.Directory("../src");
PowershellModuleProjectDirectory = BaseSourceLocation + context.Directory("PowershellModule");
PowershellModuleCsproj = PowershellModuleProjectDirectory + context.File("PowershellModule.csproj");
PowershellModuleOutputDir = context.Directory("../") + context.Directory("output") + context.Directory("PowershellModule");
var buildScriptDirectory = context.Directory("./Scripts");
CreateModuleManifestScript = buildScriptDirectory + context.File("CreateModuleManifest.ps1");
BuildSuffix = context.Configuration.GetValue(nameof(BuildSuffix));
DisableCommitHash = context.Configuration.GetBoolValue(nameof(DisableCommitHash));
}
}

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@ -1,9 +1,6 @@
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.IO.Paths;
using Cake.Core;
using Cake.Frosting;
using Cake.Powershell;
namespace Build;
public static class Program
{
@ -11,45 +8,8 @@ public static class Program
{
return new CakeHost()
.UseContext<BuildContext>()
// Uncomment this if you don't want to set the suffix via the run profile program arguments
//.UseCakeSetting(nameof(BuildContext.BuildSuffix), "<your suffix here>")
.Run(args);
}
}
public class BuildContext : FrostingContext
{
/// <summary>
/// Base source directory
/// </summary>
public ConvertableDirectoryPath BaseSourceLocation { get; set; }
/// <summary>
/// Powershell module project folder
/// </summary>
public ConvertableDirectoryPath PowershellModuleProjectDirectory { get; set; }
/// <summary>
/// Powershell module csproj location
/// </summary>
public ConvertableFilePath PowershellModuleCsproj { get; set; }
/// <summary>
/// Output directory for built DLLs and powershell module manifest files
/// </summary>
public ConvertableDirectoryPath PowershellModuleOutputDir { get; set; }
/// <summary>
/// Path to powershell script that creates the module manifest files
/// </summary>
public ConvertableFilePath CreateModuleManifestScript { get; set; }
public BuildContext(ICakeContext context)
: base(context)
{
BaseSourceLocation = context.Directory("../src");
PowershellModuleProjectDirectory = BaseSourceLocation + context.Directory("PowershellModule");
PowershellModuleCsproj = PowershellModuleProjectDirectory + context.File("PowershellModule.csproj");
PowershellModuleOutputDir = context.Directory("../") + context.Directory("output") + context.Directory("PowershellModule");
var buildScriptDirectory = context.Directory("./Scripts");
CreateModuleManifestScript = buildScriptDirectory + context.File("CreateModuleManifest.ps1");
}
}

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@ -17,14 +17,27 @@ public class BuildTask : FrostingTask<BuildContext>
var buildSettings = new DotNetBuildSettings()
{
MSBuildSettings = new DotNetMSBuildSettings()
{
VersionSuffix = "cake"
},
MSBuildSettings = new DotNetMSBuildSettings(),
OutputDirectory = context.PowershellModuleOutputDir,
DiagnosticOutput = true
DiagnosticOutput = true,
};
// If a build suffix is provided, use it, otherwise whatever comes from Directory.Build.props will be used.
// It's not possible to set the actual version number for a build in this project as that is purely controlled
// from individual Directory.Build.props files
if (!string.IsNullOrEmpty(context.BuildSuffix))
{
buildSettings.MSBuildSettings.VersionSuffix = context.BuildSuffix;
}
// Disable SourceLink automatic commit hash addition. Documentation about how that package work is garbage and
// this property is only mentioned in breaking changes https://learn.microsoft.com/en-us/dotnet/core/compatibility/sdk/8.0/source-link
// which is pretty on par for shit like this.
if (context.DisableCommitHash)
{
buildSettings.MSBuildSettings.Properties.Add("IncludeSourceRevisionInInformationalVersion", ["false"]);
}
// /p:DebugSymbols=false
buildSettings.MSBuildSettings.Properties.Add("DebugSymbols", ["false"]);
// /p:DebugType=None

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@ -1,16 +1,15 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Cake.Core.Diagnostics;
using Cake.Core.IO;
using Cake.Frosting;
using Cake.Powershell;
using Path = System.IO.Path;
namespace Build.Tasks;
[TaskName("CopyOutput")]
[IsDependeeOf(typeof(CreateBundleArchiveTask))]
public class CopyOutputTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
@ -47,9 +46,7 @@ public class CopyOutputTask : FrostingTask<BuildContext>
psSettings.Arguments.Append("outputDir", ToPowershellSafeString(scriptParams.OutputLocation));
context.StartPowershellFile(context.CreateModuleManifestScript, psSettings);
context.Log.Information($"Module output to: {context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment)}");
BundleMinimalFiles(context);
context.Log.Information($"Module files output to: {context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment)}");
base.Run(context);
}
@ -70,103 +67,4 @@ public class CopyOutputTask : FrostingTask<BuildContext>
var commandName = "GitRepoRegistration";
return [.. verbs.Select(x => $"{x}-{commandName}")];
}
private static void BundleMinimalFiles(BuildContext context)
{
// We're effectively replicating PostBuild.ps1 with all of this as Remove-Item at the end of it does not remove files the same way.
// TODO: See if that's something I can fix
var powershellModuleBuildLocation = context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment).FullPath;
// PowershellModule is here so that the script that adds to the users $Env:PSModulePath correctly resolves when using
// Import-Module "PowershellModule"
// TODO: Generate the script to add to the PSModulePath in the bundleOutputLocation directory
var bundleOutputLocation = Directory.CreateDirectory(Path.Combine(powershellModuleBuildLocation, "bundle")).FullName;
var moduleOutputLocation = Directory.CreateDirectory(Path.Combine(bundleOutputLocation, "PowershellModule")).FullName;
context.Log.Information($"Bundle location: {bundleOutputLocation}");
context.Log.Information($"Built file location: {powershellModuleBuildLocation}");
// PostBuild.ps1 for PowershellModule should have already been run at this point - it won't remove files, but it will copy the
// correct e_sqlite3.dll that we need.
// TODO: Investigate this later as I'm not entirely happy with this now
// // Get the location for the specific version of e_sqlite3.dll we need - PowerShell binary modules resolve dependent dlls
// // from the executing assembly directory first, and the built output of the module includes a lot of other dlls that
// // are already available with the dotnet runtime so there's no need for us to include them.
// // I mean, we could, but we'd also be terrible software engineers if we couldn't do something as basic as reducing files we need.
// // TODO: Account for other runtimes such as linux based ones where the dotnet runtime might _not_ provide these files for free.
// // It'd require looking into how the module loads for PowerShell on those operating systems, and I might never
// // get around to doing that because I use windows (currently).
// // TODO: Update this later to handle other runtimes, for now we hardcode to win-x64 because it's what I use
// var nativeSqliteDllLocation = System.IO.Path.Combine(powershellModuleBuildLocation, "runtimes", "win-x64", "native", "e_sqlite3.dll");
//
// if (!File.Exists(nativeSqliteDllLocation))
// {
// context.Log.Error($"BUNDLE FAILED: Unable to locate ${nativeSqliteDllLocation}");
// return;
// }
//
// context.Log.Information($"Copying '${nativeSqliteDllLocation}' to '${bundleOutputLocation}'");
//
// File.Copy(nativeSqliteDllLocation, System.IO.Path.Combine(bundleOutputLocation, System.IO.Path.GetFileName(nativeSqliteDllLocation)));
var moduleCoreFiles = Directory.GetFiles(powershellModuleBuildLocation, "ModuleCore*", searchOption: SearchOption.TopDirectoryOnly);
var powershellModuleFiles = Directory.GetFiles(powershellModuleBuildLocation, "PowershellModule*", searchOption: SearchOption.TopDirectoryOnly);
var sqliteFiles = Directory.GetFiles(powershellModuleBuildLocation, "*SQLite*", searchOption: SearchOption.TopDirectoryOnly);
string[] allFiles = [.. moduleCoreFiles, .. powershellModuleFiles, .. sqliteFiles];
context.Log.Information($"Copying {allFiles.Length} files to the module folder {moduleOutputLocation}");
foreach (var file in allFiles)
{
context.Log.Information($"Copying {Path.GetFileName(file)}");
File.Copy(file, Path.Combine(moduleOutputLocation, Path.GetFileName(file)));
}
context.Log.Information($"Bundle files copied");
GenerateModuleImportScript(bundleOutputLocation, context);
// TODO: zip the bundle directory contents to NulahModule.zip, and have a top level folder inside that called NulahModule.
// The intent is that users will drop this zip next to their $profile, and then extract the contents directly so everything
// is contained as it should be
}
private static void GenerateModuleImportScript(string bundleLocation, BuildContext context)
{
context.Log.Information($"Generating module import script");
using var scriptFile = File.Create(Path.Combine(bundleLocation, "NulahPowershell.ps1"));
using var fileWriter = new StreamWriter(scriptFile);
// TODO: Document the set up function
// TODO: Create a ticket for fleshing out the set up function (or just do that work later)
fileWriter.Write(
"""
# To use, first copy all files to the same location as your $profile under ./NulahModule, then open your powershell profile located at $profile and add the following:
# Script setup style: Using the setup script to import as needed (this method will also set custom prompts and other alias functions)
# . "$PSScriptRoot/NulahModule/NulahPowershell.ps1"
# SetupNulahPowershell
# Just the module: Use the following to just import just the powershell module
# Import-Module -Name "$PSScriptRoot/NulahModule/PowershellModule"
function SetupNulahPowershell
{
# only add to our module path once
# The intent for this is that a user will have copied this bundle folder alongside their $profile
# location, eg, they'll have a folder called NulahModule that will contain everything within the bundle zip
$testBundleDirectory = $PSScriptRoot
$bundleInPath = ($Env:PSModulePath -split ';').TrimEnd('\') -contains $testBundleDirectory;
if ($false -eq $bundleInPath)
{
$env:PSModulePath = @(
$env:PSModulePath
$testBundleDirectory
) -Join [System.IO.Path]::PathSeparator
}
Import-Module "PowershellModule"
}
"""
);
context.Log.Information($"Module import script created");
}
}

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@ -0,0 +1,130 @@
using System.IO;
using System.IO.Compression;
using Cake.Core.Diagnostics;
using Cake.Frosting;
namespace Build.Tasks;
[TaskName("CreateBundleArchive")]
[IsDependentOn(typeof(CopyOutputTask))]
public class CreateBundleArchiveTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.Log.Information($"Creating bundle archive");
BundleMinimalFiles(context);
base.Run(context);
}
private static void BundleMinimalFiles(BuildContext context)
{
// We're effectively replicating PostBuild.ps1 with all of this as Remove-Item at the end of it does not remove files the same way.
// TODO: See if that's something I can fix
var powershellModuleBuildLocation = context.PowershellModuleOutputDir.Path.MakeAbsolute(context.Environment).FullPath;
// PowershellModule is here so that the script that adds to the users $Env:PSModulePath correctly resolves when using
// Import-Module "PowershellModule"
// TODO: Generate the script to add to the PSModulePath in the bundleOutputLocation directory
// Top level bundle output location
var bundleRootLocation = Directory.CreateDirectory(Path.Combine(powershellModuleBuildLocation, "bundle")).FullName;
// Module folder location that will be zipped up and will contain any setup scripts/readme etc
var moduleFolderLocation = Directory.CreateDirectory(Path.Combine(bundleRootLocation, "NulahModule")).FullName;
// Location to put all the module dlls and other files
var powershelModuleOutputLocation = Directory.CreateDirectory(Path.Combine(moduleFolderLocation, "PowershellModule")).FullName;
context.Log.Information($"Bundle location: {bundleRootLocation}");
context.Log.Information($"Built file location: {powershellModuleBuildLocation}");
// PostBuild.ps1 for PowershellModule should have already been run at this point - it won't remove files, but it will copy the
// correct e_sqlite3.dll that we need.
// This code is all commented out because I'm not entirely satisfied with PostBuild.ps1 doing some things but
// this build doing slightly different.
// // Get the location for the specific version of e_sqlite3.dll we need - PowerShell binary modules resolve dependent dlls
// // from the executing assembly directory first, and the built output of the module includes a lot of other dlls that
// // are already available with the dotnet runtime so there's no need for us to include them.
// // I mean, we could, but we'd also be terrible software engineers if we couldn't do something as basic as reducing files we need.
// // TODO: Account for other runtimes such as linux based ones where the dotnet runtime might _not_ provide these files for free.
// // It'd require looking into how the module loads for PowerShell on those operating systems, and I might never
// // get around to doing that because I use windows (currently).
// // TODO: Update this later to handle other runtimes, for now we hardcode to win-x64 because it's what I use
// var nativeSqliteDllLocation = System.IO.Path.Combine(powershellModuleBuildLocation, "runtimes", "win-x64", "native", "e_sqlite3.dll");
//
// if (!File.Exists(nativeSqliteDllLocation))
// {
// context.Log.Error($"BUNDLE FAILED: Unable to locate ${nativeSqliteDllLocation}");
// return;
// }
//
// context.Log.Information($"Copying '${nativeSqliteDllLocation}' to '${bundleOutputLocation}'");
//
// File.Copy(nativeSqliteDllLocation, System.IO.Path.Combine(bundleOutputLocation, System.IO.Path.GetFileName(nativeSqliteDllLocation)));
var moduleCoreFiles = Directory.GetFiles(powershellModuleBuildLocation, "ModuleCore*", searchOption: SearchOption.TopDirectoryOnly);
var powershellModuleFiles = Directory.GetFiles(powershellModuleBuildLocation, "PowershellModule*", searchOption: SearchOption.TopDirectoryOnly);
var sqliteFiles = Directory.GetFiles(powershellModuleBuildLocation, "*SQLite*", searchOption: SearchOption.TopDirectoryOnly);
string[] allFiles = [.. moduleCoreFiles, .. powershellModuleFiles, .. sqliteFiles];
context.Log.Information($"Copying {allFiles.Length} files to the module folder {powershelModuleOutputLocation}");
foreach (var file in allFiles)
{
context.Log.Information($"Copying {Path.GetFileName(file)}");
File.Copy(file, Path.Combine(powershelModuleOutputLocation, Path.GetFileName(file)));
}
context.Log.Information($"Bundle files copied");
GenerateModuleImportScript(moduleFolderLocation, context);
CreateBundleZip(bundleRootLocation, moduleFolderLocation, context);
}
private static void GenerateModuleImportScript(string bundleLocation, BuildContext context)
{
context.Log.Information($"Generating module import script");
var scriptFileName = Path.Combine(bundleLocation, "NulahPowershell.ps1");
using var scriptFile = File.Create(scriptFileName);
using var fileWriter = new StreamWriter(scriptFile);
// TODO: Document the set up function
// TODO: Create a ticket for fleshing out the set up function (or just do that work later)
fileWriter.Write(
"""
# To use, first copy all files to the same location as your $profile under ./NulahModule, then open your powershell profile located at $profile and add the following:
# Script setup style: Using the setup script to import as needed (this method will also set custom prompts and other alias functions)
# . "$PSScriptRoot/NulahModule/NulahPowershell.ps1"
# SetupNulahPowershell
# Just the module: Use the following to just import just the powershell module
# Import-Module -Name "$PSScriptRoot/NulahModule/PowershellModule"
function SetupNulahPowershell
{
# only add to our module path once
# The intent for this is that a user will have copied this bundle folder alongside their $profile
# location, eg, they'll have a folder called NulahModule that will contain everything within the bundle zip
$testBundleDirectory = $PSScriptRoot
$bundleInPath = ($Env:PSModulePath -split ';').TrimEnd('\') -contains $testBundleDirectory;
if ($false -eq $bundleInPath)
{
$env:PSModulePath = @(
$env:PSModulePath
$testBundleDirectory
) -Join [System.IO.Path]::PathSeparator
}
Import-Module "PowershellModule"
}
"""
);
context.Log.Information($"Module import script created at '{scriptFileName}'");
}
private static void CreateBundleZip(string bundleLocation, string moduleFolderLocation, BuildContext context)
{
var bundleZipFileLocaiton = Path.Combine(bundleLocation, "NulahModule.zip");
context.Log.Information($"Bundling module into archive '{bundleZipFileLocaiton}'");
ZipFile.CreateFromDirectory(moduleFolderLocation, bundleZipFileLocaiton, CompressionLevel.Fastest, true);
context.Log.Information($"Archive created at '{bundleZipFileLocaiton}'");
}
}

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@ -6,7 +6,9 @@ namespace Build.Tasks;
// Consider this the "entry" point for builds, task order is defined by a chain of IsDependentOn
[TaskName("Default")]
[IsDependentOn(typeof(BuildTask))]
[IsDependentOn(typeof(CopyOutputTask))]
[IsDependentOn(typeof(CreateBundleArchiveTask))]
public class DefaultTask : FrostingTask
{
public override void Run(ICakeContext context)

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@ -1,6 +1,6 @@
<Project>
<PropertyGroup>
<VersionPrefix>0.0.0</VersionPrefix>
<VersionPrefix>0.0.1</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
</PropertyGroup>
</Project>

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@ -1,6 +1,6 @@
<Project>
<PropertyGroup>
<VersionPrefix>0.0.0</VersionPrefix>
<VersionPrefix>0.0.1</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
</PropertyGroup>
</Project>